A downloadable tool for Windows
Created to be an alternative to the built-in Dominions 4 map generator, Cartographic Revision builds aesthetically pleasing maps that encourage conflict and are balanced around the particular nations in play. Choose a number of players, select the desired nations, export the built map, and you can drag and drop the new ready-to-play .map and .tga files right into Dominions' maps folder.
The current build should be considered a work in progress, albeit one that's been in development for a while. There may be some glitches (please do let me know if you encounter any), and the user interface is merely functional. Several luxury features such as guaranteed magic sites and greater ocean variation aren't yet implemented.
Special thanks to SomethingAwful forums member Mukip for creating mountain and city structure sprites for this project.
Latest Dev Log:
- Thrones: there are exactly as many throne locations as there are start locations. It's possible to play with more thrones, but the extra thrones' placement will be at the mercy of the vanilla Dom4 algorithms.
- An explanation of the advanced options:
- Blind mode hides start provinces from the user. There's no foolproof way to hide them in the map data, but this prevents mandatory spoilers.
- Flat View removes the isometric perspective from ground textures and province borders.
- Generic Starts removes nation-based start locations; all starts will be standard land starts. So far this has mostly been used for nationgen games.
- A mac version is viable. The Unity engine is cross-platform, I just need to secure access to a mac machine for proper testing cycles.
- Note: with Dominions 5 coming later this year, further updates on this program are unlikely (at least for Dom4).
Changes in v0.6.1
- Fixed an issue with province center point placement in Flat View.
Known Bugs as of v0.6.1
- Dominions 4 will, rarely, refuse to accept a start location, rendering the map unplayable with max players and potentially unbalanced with fewer. This may be unsolvable given that completely identical province coding is occasionally producing different results. The only current solution is to generate another map. If any Dominions modders have insight into this issue, I could use some enlightenment.
- Memory leaks. Unity garbage collection isn't keeping up with something, and I haven't tracked it down yet - largely because it's a non-issue if you generate only a map or few before quitting. Make a dozen, though, and your computer will notice. Unlike the above bug, this is fixable in the future.
Download, unzip, and run!
- Looking Back 137 days ago